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This swarm of flying, brown beetles is cloaked in a cloud of yellow-green dust.

Sporebeetle Swarm (CR 3)
XP 800
N Diminutive plant (swarm) Init +1; Senses low-light vision; Perception +9
--- AC 15, touch 15, flat-footed 14; (+1 Dex, +4 size) hp 31 (7d8) Fort +5, Ref +3, Will +3 Defensive Abilities swarm traits; Immune plant traits, weapon damage
--- Speed 5 ft., fly 40 ft. (good) Melee swarm (2d6 plus spores) Space 10 ft.; Reach 0 ft. Special Attacks distraction (DC 13), spores
--- Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9 Base Atk +5; CMB —; CMDSkills Fly +11, Perception +9; Racial Modifiers +8 Perception SQ swarm traits
--- Environment temperate forests Organization solitary, pair, fury (3–6 swarms), maelstrom (7–12 swarms) Treasure none
--- Spores (Ex) A sporebeetle swarm is constantly cloaked in a cloud of psychoactive spores. These spores function as a disease with the following characteristics: Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect confused, as per the confusion spell; cure 1 save. The save DC is Constitution-based.

Sporebeetles are the living seeds of a plant known as a sporebeetle bush, created from a symbiotic species of beetle that lives within the plant. Twice a year, the bush emits spores that transform most of these beetles into diminutive, carnivorous plants. These carnivorous plants retain their beetle-like carapace, but are otherwise comprised entirely of plant matter. These living seeds prowl the forest in rapacious swarms, consuming all warm-blooded creatures in their path. After a few weeks of gorging themselves, the beetle-shaped seeds fall to the ground, immobile, and grow into new sporebeetle bushes.