Renegade Pigment

This blob of shifting colors constantly roils and flows.

Renegade Pigment (CR 7) XP 3,200 N Large ooze Init –5; Senses blindsight 60 ft.; Perception –5 --- AC 4, touch 4, flat-footed 4 (–5 Dex, –1 size) hp 125 (10d8+80) Fort +9, Ref –2, Will –2 Defensive Abilities split (piercing and slashing, 12 hp); Immune ooze traits --- Speed 20 ft., climb 20 ft. Melee slam +8 (2d6+4 plus warpwave) Special Attacks engulf (DC 15, 2d6+4 plus warpwave), scintillating colors, warpwake, warpwave --- Str 16, Dex 1, Con 26, Int —, Wis 1, Cha 1 Base Atk +7; CMB +12; CMD 17 (can't be tripped) Skills Climb +11 --- Environment any underground Organization solitary Treasure can be used as marvelous pigments when slain --- Scintillating Colors (Su) Gaze—dazed for 1d4+1 rounds; 30 feet, Will DC 15 negates. This is a mind-affecting pattern effect. The save DC is Charisma-based, and includes a +8 racial bonus. Warpwake (Su) Wherever it goes, a renegade pigment leaves behind temporary smears of color that randomly overwrite any terrain they touch, creating surreal but fleeting landscapes. Any space a renegade pigment occupied or passed through since the beginning of its last turn counts as difficult terrain for all creatures other than renegade pigments. Warpwave (Su) A renegade pigment's colors rub off on other creatures, randomly warping their flesh into strange new forms. The first time each round that a given corporeal creature is hit by a renegade pigment's slam attack or subject to a renegade pigment's engulf special attack, that creature must succeed on a DC 20 Fortitude save or be affected as if by a protean's warpwave ability. See the description of the protean for details on warpwave effects. Other renegade pigments are immune to this ability. The save DC is Constitution-based.

A renegade pigment is an amorphous blob of shifting colors that feeds upon the flesh and the colors of other living things, leaving ravaged, gray-scale corpses in its wake. The scintillating colors of the pigment's body can hypnotize prey, but its touch is even more dangerous, overwriting reality as if it was the brush of a demented painter and the world itself was a giant canvas.

A slain renegade pigment can be used as if its corpse were marvelous pigments. The entire corpse must be utilized as a whole to function in this manner, making it considerably larger, heavier, and harder to transport than actual marvelous pigments